Enchantment TypesĮID is the item's Effect Identification Number in the game code. Items such as swords, shovels, pickaxes, axes, and every part of armor of any material can be enchanted. Hoes, shears, fishing rods, bows and flint and steel are not enchantable. There are several levels on most enchants, and when you enchant you can get several enchants on each weapon/tool/armor. When an enchanted weapon deals bonus damage to a mob, circular blue particles fly off of that mob, similar to getting a critical hit. Repairing an enchanted weapon/tool will remove the enchantment on it.
the elder scrolls klaatu berata niktu xyzzy bless curse light darkness fire air earth water hot dry cold wet ignite snuff embiggen twist shorten stretch fiddle destroy imbue galvanize enchant free limited range of towards inside sphere cube self other ball mental physical grow shrink demon elemental spirit animal creature beast humanoid undead fresh stale Note that the names are not actually saved with the item, they are only displayed in the Enchantment Table interface, albeit with the Standard Galactic Alphabet. Three to five words are chosen from the list and appended to each other, creating the enchantment name. (If the number of bookshelves is 0, the second two random integers will always be zero.) enchantment level available = ( random Int(1, 5) + random Int(0, number of bookshelves/2) + random Int(0, number of bookshelves) ) * slot factorĪn example of the Enchanting Menu with a Diamond Pickaxe.Įnchantment names are randomly constructed from a long list of words. The enchantment level is dependent upon the number of nearby bookshelves(capped at 30) and a "slot factor" of 0.50 for the topmost enchantment slot, 0.66 for the middle slot, and 1.00 for the bottom slot. Whenever you place an eligible item on the table, the enchantment levels available are randomly generated for each slot using the formula below.
Enchantments cannot be undone (unless you repair the item, which removes enchantments) and an item can only be enchanted once (although you may receive multiple enchantments during one instance of enchanting, determined randomly). Once you choose an enchantment, it will be applied to your item, giving it a glow and one of the special powers detailed below, and you will lose a number of experience levels equal to the level of the enchantment. Or, you can attempt to replace the item on the table with a stack of two or more of any other item from your inventory. You can take the item off and place it on the table again for a different set of enchantments.
The only thing you can know for sure about them is their level, which appears as a number the alien text is random. Three randomly chosen enchantments will appear on the menu on the right. To enchant an item, craft an Enchantment Table, place it on the ground, right-click on it and drag an enchantable item from your inventory onto the square under the book icon. Notch first tweeted about the Enchantment Table on September 30th 2011.Įnchanting was added to the game in 1.9 prerelease 3. 6.3 Step Three - Select a set of enchantments from the list.6.2 Step Two - Find possible enchantments.6.1 Step One - Applying modifiers to the enchantment level.Each spell will cost the player experience levels but in turn allows the player to enchant armor, swords and tools with one or several random bonus attributes as well as making the items glow with a brilliant hue. Notch has stated that Enchanting will work in three stages and the benefits will be based on the spell you choose, but a random loot element will be included as well. A table surrounded by thirty bookshelves (two layers of fifteen each, leaving room for a door) gives access to level 50 recipes. A table surrounded by six bookshelves on each side with a one block gap gives access to level 39 recipes. In order to have an effect, the bookshelf must have a line of sight to the table, (with the exception of the corners) be placed horizontally within 2 blocks of the enchantment table and must be either on the same level or level above the table. The number of bookshelves increases the level of enchantments further. As of Beta 1.9 Pre-release 4, no enchantments costing above five Experience levels are available unless you place bookshelves near the Enchantment Table. To enchant an item, you will need the required Experience level for the enchantment and an Enchantment Table. Enchanting is a game mechanic that involves using an Enchantment Table to add special bonuses to tools,weapons or armor.